Unannounced Project – Designer                           Orlando, FL     Closed

Glass Cat Studios is looking to hire a innovative designer to join our Design Team and work at our studio in Orlando, Florida on our latest project.

 

At Glass Cat Studios, you will not only be able to bring your imagination alive within a virtual experience but have the opportunity to experiment creating unique designs that will challenge how you approach problems.

 

Come join the team who released Trial of the Gods and create new immersive virtual experiences.

 

Responsibilities:                                                                                             

  • Create puzzle around teamwork in Virtual Reality.

  • Create rapid prototypes of puzzle designs.

  • Ability to iterate on work.

  • Creating puzzles that justify being in virtual reality.

  • Maintain designs around the theme and time constraint .

  • Create innovative and engaging designs.

  • Provide and receive critic on designs.

  • Scrum/Agile experience helpful.
     

Qualifications:                                                                                                

  • Strong understanding of composition, scope and design.

  • Understands how to use Unreal.

  • A passion for developing video games.

  • Ability to work under constraints while maintaining game aesthetic.

  • Strong  communicate with other teammates.

  • Understands how to use Perforce and Jira.

  • Understanding of Blueprints.

 

Plus:                                                                                                               

  • Knows C++

  • Developed a virtual reality game

Unannounced Project – Environment Artist         Orlando, FL     Closed

Glass Cat Studios is looking to hire a passionate Environment Artist to join our Art Team and work at our studio in Orlando, Florida on our latest project.

 

At Glass Cat Studios, you will have the opportunity to step into the world of virtual reality to see your environment props like you’ve never seen them.

 

Come join the team who released Trial of the Gods and create new immersive virtual experiences.

 

Responsibilities:                                                                                             

  • Create optimized models for use in Virtual Reality.

  • Create high quality 3D props with restriction of theme, time and style.

  • Ability to iterate on work.

  • Creating props that follow the flow of design.

  • Ability to quickly ramp up.

  • Follow pipeline for uploading content to server.

  • Creating room scale props.

  • Design textures that maintain quality up-close.

  • Create props that can be rigged.

 

Qualifications:                                                                                                

  • Strong understanding of composition, portions, shape language.

  • Well-versed in Maya, ZBrush, Substance Painter, Substance Designer and Photoshop.

  • Creating materials in Unreal.

  • Creating clean efficient UV sheets.

  • A passion for developing video games.

  • Ability to work under constraints while maintaining game aesthetic.

  • Ability to communicate with other teammates.

  • Maintain a high standard of ethics, integrity and confidentiality.

 

Plus:                                                                                                               

  • Can do concept work!

  • Basic working knowledge of Version Control systems (GIT, SVN, Perforce, etc.)

Unannounced Project – Character Artist              Orlando, FL     Closed

Glass Cat Studios is looking to hire a passionate Character Artist to join our Art Team and work at our studio in Orlando, Florida on our latest project.

 

At Glass Cat Studios, you will have the opportunity to step into the world of game development to see your characters like you’ve never seen them. Not only will you see your character but you will become your character.

 

Come join the team who released Trial of the Gods and The Haunting Hour and create new immersive experiences.

 

Responsibilities:                                                                                             

  • Create optimized models for use in Virtual Reality.

  • Create high quality texture sheets.

  • Ability to iterate on work.

  • Create models based on 2D concepts.

  • Create art under restriction of theme, time and style.

  • Ability to quickly ramp up.

  • Follow pipeline for uploading content to server.

 

Qualifications:                                                                                                

  • Strong understanding of composition, portions, shape language.

  • Well-versed in Maya, ZBrush, Substance Painter, Substance Designer and Photoshop.

  • Creating materials in Unreal.

  • Creating clean efficient UV sheets.

  • A passion for developing video games.

  • Ability to work under constraints while maintaining game aesthetic.

  • Ability to communicate with other teammates.

  • Maintain a high standard of ethics, integrity and confidentiality.

 

Plus:                                                                                                               

  • Can do concept work!

  • Basic working knowledge of Version Control systems (GIT, SVN, Perforce, etc.)

Unannounced Project – Technical Artist              Orlando, FL      Closed

Glass Cat Studios is looking to hire a self driven Technical Artist to join our Team and work at our studio in Orlando, Florida on our latest project.

 

At Glass Cat Studios, you will have the opportunity to challenge your skills from creating experimental rigs to creating  stunning visual effects that are optimized for game development.

Come join the team who released Trial of the Gods and The Haunting Hour and create new immersive experiences.

Responsibilities:                                                                                             

  • Help to maintain the vision and structure of the project.

  • Adding game functionality, development and debugging, so that the game functions according to the game design.

  • Closely work with other disciplines (Art, Design and programming) and with the producer of the project.

  • Solve challenging and complex problems around multiplayer game development.

  • Write clean code with a strong sense of run-time performance and data organization.

  • Providing innovative solutions to complex requirements.

  • Asset organization in engine and source control.

  • Rigging character 3D models.

  • Assist in R&D combined hardware/software prototypes.

 

Qualifications:                                                                                                

  • Creating materials in Unreal.

  • A passion for developing video games.

  • Well-versed in Maya, ZBrush, Substance Painter, Substance Designer and Photoshop.

  • Ability to communicate with other teammates.

  • Must have basic working knowledge of Version Control systems (GIT, SVN, Perforce, etc.)

  • Positive attitude with a willingness to learn new skills.

  • Maintain a high standard of ethics, integrity and confidentiality.

  • Has a strong understanding of python.

  • Technical Art Skills: Experience including Scripting, Tool Development, Shader Development, and Procedural Materials.

  • Thorough understanding of interactive entertainment methodology and the video game production pipeline.


 

Plus:                                                                                                               

  • Can animate small objects.

Unannounced Project – Software Engineer          Orlando, FL      Closed

Glass Cat Studios is looking to hire a passionate Engineer to join our Engineer Team and work at our studio in Orlando, Florida on our latest project.

 

At Glass Cat Studios, you will have the opportunity to challenge your skills developing a multiplayer experience in virtual reality. Everything from developing player progression tracking to AI interactor.

 

Come join the team who released Trial of the Gods and create new immersive virtual experiences.

 

Responsibilities:                                                                                             

  • Help to maintain the vision of the project.

  • Adding game functionality, development and debugging, so that the game functions according to the game design.

  • Strong knowledge of C#/C/C++, OOP principles, design patterns, and computational complexity.

  • Closely work with other disciplines (Art Design) and with the producer of the project.

  • Solve challenging and complex problems around multiplayer game development.

  • Reliably create good quality, performance-sensitive code.

  • Write clean code with a strong sense of run-time performance and data organization.

  • Providing innovative solutions to complex requirements.

  • Assist in R&D combined hardware/software prototypes

 

Qualifications:                                                                                                

  • Developing in Unreal.

  • A passion for developing video games.

  • Ability to communicate with other teammates.

  • Must have basic working knowledge of Version Control systems (GIT, SVN, Perforce, etc.)

  • Positive attitude with a willingness to learn new skills.

  • Maintain a high standard of ethics, integrity and confidentiality.

  • Ability to communicate verbally and written codes function.

  • Developing well-designed and well-structured code

  • Must be self-directed, analytical problem solver and works well in a team environment.

Unannounced Project – Concept Artist          Orlando, FL     Closed

Glass Cat Studios is looking to hire a passionate Concept Artist to join our Art Team and work at our studio in Orlando, Florida on our latest project.

 

At Glass Cat Studios, you will have the opportunity to step into the world of game development to see your characters like you’ve never seen them. Not only will you see your character but you will become your character.

 

Come join the team who released Trial of the Gods and The Haunting Hour and create new immersive experiences.

 

Responsibilities:                                                                                             

  • Create 2D environment and character concepts.

  • Create high quality textures.

  • Ability to iterate on work.

  • Use of 3D models as based and create 2D concepts draw overs.

  • Create art under restriction of theme, time and style.

  • Ability to quickly ramp up.

  • Follow pipeline for uploading content to server.

 

Qualifications:                                                                                                

  • Strong understanding of composition, portions, shape language.

  • Well-versed in Maya, ZBrush, Substance Painter, Substance Designer and Photoshop.

  • Creating materials in Unreal.

  • Creating clean efficient UV sheets.

  • A passion for developing video games.

  • Ability to work under constraints while maintaining game aesthetic.

  • Ability to communicate with other teammates.

  • Maintain a high standard of ethics, integrity and confidentiality.

 

Plus:                                                                                                               

  • Can do concept work!

  • Basic working knowledge of Version Control systems (GIT, SVN, Perforce, etc.)

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